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PP5E Chapter 18 Summary - Part 1

jjbongjjbong Registered Users Posts: 244 Major grins
edited June 25, 2007 in Finishing School
This is the first discussion in a series of at least 3 on Chapter 18. Dan
covers a number of distinct but related topics here, some in more detail
than others. One is the Shadow/Highlight adjustment
(Image->Adjustments->Shadow/Highlight). I won't cover this here, but
instead refer to rutt's excellent tutorial on this:

Tutorial on Shadow/Highlight

rutt's tutorial takes you through Dan's approach to setting the S/H parameters
(3 of them for shadow,3 for highlight) which is similar to Dan's approach for
setting the Unsharp Mask parameters. The example in the tutorial is for highlight,
but it's the same for shadow.

In Chapter 18, Dan makes several points about S/H:

1. It is a great command, but underused
2. It's commonly believed a desparation play when really big moves
are necessary, but it's more useful where smaller moves are needed
(the picture in rutt's tutorial is in the latter category).
3. For big moves, other methods are better. He outlines another method
(the Bridge of Sighs in Venice), but doesn't go into a lot of detail.

I suspect Dan's thinking has evolved on this, based on a Q&A session in his March
class. I asked about Shadow/Highlight, and he used the time to go over the method
mentioned in #3.

In this discussion, I'll go through the blurred-inverted-overlay technique (which
Dan uses for the Bridge of Sighs) using as an example the picture rutt used in his
tutorial. I'll refer to this as the overlay technique for the purposes of this discussion.

The technique involves using a copy of the original on a layer in overlay mode,
applying an inverted channel to it, and blurring it. Let's break this down.

Overlay mode. This is what's done channel by channel:

- Anything 50% gray does nothing.
- Anything lighter than 50% gray lightens (the lighter, the lighter)
- Anything darker than 50% gray darkens (the darker, the darker)

If the layer in overlay mode has exactly the same image in all channels, then
the lightening/darkening of each channel is identical.

In rutt's example, we start with this picture:

LargeLarge163933841-M.jpg

rutt wants to bring out the detail in the highlights (waders primarily), so he
uses the Shadow/Highlight command to darken the highlights. With the overlay
technique, you want to find a channel where the things you want to darken are
very light (inverting this channel will make these things much darker, and so
using the inverted channel in overlay mode will darken these things).

Let's look at the three RBG channels.

163617234-M.jpg

The R channel is a winner. The waders are really light, along with the lower
part of the vest, and the face of the foreground fisherman.

So we start by making a copy of the background layer and changing its mode
to Overlay:

163617840-M.jpg

Then with the top layer selected, we use Image->Apply Image to put an inverted
copy of the R channel into all three channels of the top layer:

163940013-M.jpg

Note that we use Darken mode, since we just want to darken the highlights here.
With Darken mode, only the lighter parts of the R channel will have any effect
here (the darker parts of the inverted R channel).

The resulting picture looks a little odd, as do the intermediate pictures in
rutt's tutorial:

163618614-M.jpg

The next step is crucial. It's a Gaussian Blur that's similar in effect to the
Radius setting on Shadow/Highlight. To quote rutt's Shadow/Highlight tutorial:
We want to find a value that best brings out shape in the targeted areas.
Too low a value, and the highlights are blurred into a solid (as at the end of
the last step). Too high a value, and the the transitions are so sharp that fine
shape detail is lost.
In this picture, I found a Gaussian blur radius of 25.2 to be right:

163618614-M.jpg

The final step is to set the equivalent of the Amount in Shadow/Highlight - Opacity
of the Overlay layer. Start at 0% and set to taste. Here, I find a pretty high value
(78%) to be about right:

163619713-M.jpg

This is rutt's image with Shadow/Highlight:

163933841-M.jpg

In my opinion, the overlay technique does a better job here. Not only does it
bring out the waders at least as well as Shadow/Highlight, it also separates
the fisherman in the foreground nicely from the background. rutt limited the
Tonal Range in his tutorial to the waders, but I experimented with larger Tonal Ranges,
and the overlay technique did a better job in that case also.

This may seem complicated, but it really isn't. Most of it is mechanical. The
knobs are similar to those for Shadow/Highlight, but you have another important one -
choosing the channel that gives the best result, which Shadow/Highlight doesn't give
you.

To summarize the steps (to darken highlights):

- Create an additional layer that is a copy of the original
- Set the mode of the top layer to Overlay
- Find the channel where what you want to darken is light
- Apply Image to the top layer with that channel inverted darken mode
- Gaussian blur to get the detail right
- Opacity of the top layer to taste

A similar flow can be used to lighten shadows.

More work than the sliders on Shadow/Highlight, but not much.

This isn't a finished product. This is a starting point for other corrections. What
we've done is a first-order correction to get the tonality within reason.

The question is whether the minimal extra work is worth the effort, compared to
Shadow/Highlight. For this picture, I think it is. I'll be discussing this further
using pictures where I can't find a way to use the overlay technique that gives me
results even as good as Shadow/Highlights.

Some technical details, ideas:

- Sometimes you'll see a color change you don't like (it didn't happen in this
example). If that happens, just create a copy of the background layer
and put it right on top of the background layer, just below the layer
in Overlay mode. This layer has normal mode. Merge the top layer into
the middle one, and change the mode of the new top layer to
Luminosity.
- When I said that I put an inverted R channel into all 3 channels of the
layer in overlay mode, that wasn't exactly correct. Because I used darken
mode, it put the R channel into places only where the inverted R was darker
than what was there already (R lighter than what was there already).
This is OK in context. Any place where the the layer is different from the
inverted R channel, it is identical to the underlying layer, and has no
effect.
- You could use this separately for lighten or darken, or maybe find a channel
that does everything you want - what you want to lighten is dark, and what
you want to darken is light.
- There's no direct equivalent here of the Tonal Range slider on Shadow Highlight.
You could use a curve adjustment to the top layer to get the equivalent
effect. It's actually more powerful, as you can set the point where
lightening/darkening starts/stops, and control somewhat the amount of each.
This turns into a pretty complex workflow, and I'm not sure it's worth the
effort.
- Instead of using Darken mode, you could use a layer mask to limit the effect,
such as a K channel from a false conversion to CMYK (pathfinder's summary
of Chapter 5 inspired this idea). Similarly, you could use a Luminosity
mask (or an inverted one). I've just started to explore these.
John Bongiovanni

Comments

  • Options
    ruttrutt Registered Users Posts: 6,511 Major grins
    edited June 18, 2007
    Great description of this technique which has become a standard in my toolchest. Thanks!
    If not now, when?
  • Options
    mwgricemwgrice Registered Users Posts: 383 Major grins
    edited June 24, 2007
    rutt wrote:
    Great description of this technique which has become a standard in my toolchest. Thanks!

    I love this technique. I don't entirely have a feel for where it works best, but it's pretty quick to just give it a try and see if it helps. What I do is create the layers and set the blending modes, then apply the appropriate channel to the overlay layer. Then I do a quick gaussian blur or two to see if it makes a difference. If it doesn, I fine-tune it. If it doesn't, I discard it and try something else.
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    jjbongjjbong Registered Users Posts: 244 Major grins
    edited June 24, 2007
    mwgrice wrote:
    I love this technique. I don't entirely have a feel for where it works best, but it's pretty quick to just give it a try and see if it helps. What I do is create the layers and set the blending modes, then apply the appropriate channel to the overlay layer. Then I do a quick gaussian blur or two to see if it makes a difference. If it doesn, I fine-tune it. If it doesn't, I discard it and try something else.

    I'm working on some examples to post where the technique doesn't work as well as Shadow/Highlight. Some of these require very large moves. In the process, I discovered that in some cases Soft Light mode does much better than Overlay. Does anyone have any experience here?

    BTW in the origianl post I mis-attributed the K channel masking technique. It's courtesy of edgework. Apologies.
    John Bongiovanni
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    gmachengmachen Registered Users Posts: 22 Big grins
    edited June 24, 2007
    jjbong wrote:
    - There's no direct equivalent here of the Tonal Range slider on Shadow Highlight.
    Wouldn't use of the Blend-if sliders on This Layer in layer options do the trick?

    Also, Dan mentions in the chapter that S/H retains some of the very darkest/lightest tones (presumably for contrast & natural appearance purposes); I think that the equivalent of that could be obtained by Option-splitting the slider, leaving the darkest/lightest tones intact, to form an intermediate range of the blurred-inverted-overlay effect in-between.

    Furthermore, Dan also mentions in the chapter that S/H works through a luminosity mask, so a luminosity selection or layer mask on the blurred-inverted-overlay layer also suggests itself.

    - George Machen
  • Options
    jjbongjjbong Registered Users Posts: 244 Major grins
    edited June 25, 2007
    gmachen wrote:
    Wouldn't use of the Blend-if sliders on This Layer in layer options do the trick?

    Also, Dan mentions in the chapter that S/H retains some of the very darkest/lightest tones (presumably for contrast & natural appearance purposes); I think that the equivalent of that could be obtained by Option-splitting the slider, leaving the darkest/lightest tones intact, to form an intermediate range of the blurred-inverted-overlay effect in-between.

    Furthermore, Dan also mentions in the chapter that S/H works through a luminosity mask, so a luminosity selection or layer mask on the blurred-inverted-overlay layer also suggests itself.

    - George Machen

    Probably you're correct here. But the beauty of the S/H controls (as demonstrated in rutt's tutorial) is that you can see the effects pretty clearly in real time as you're adjusting the sliders. While I see that the options you suggest might do this, I don't see how you would get the same immediate feedback.

    Perhaps it would be clearer if you showed a particular workflow to do this.

    In working through particular pictures that don't seem amenable to this technicque, I've found ways to make the technique work better, but they've involved complex masking (use the G channel for one, use the inverser G for another). In the end, for certain pictures, I can't do better than S/H, and just to get as good requires a pretty complex workflow.

    I'll post an example of this. What puzzles me is why the technique does so poorly here, while it does so well in other circumstances.
    John Bongiovanni
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    gmachengmachen Registered Users Posts: 22 Big grins
    edited June 25, 2007
    jjbong wrote:
    Probably you're correct here. But the beauty of the S/H controls (as demonstrated in rutt's tutorial) is that you can see the effects pretty clearly in real time as you're adjusting the sliders. While I see that the options you suggest might do this, I don't see how you would get the same immediate feedback.
    As you say, (most of) the S/H effects probably can be seen better on-the-fly; nevertheless, the layer options dialog *does* have a Preview checkbox. But more importantly, the CRUCIAL Radius slider's real-time display in S/H seems extremely difficult to interpret - to me, at least. On the other hand, the preview available in the overlay method's Gaussian Blur dialog displays vividly the amount of blur needed - and without overshoot! - to obliterate the necessary detail. (Too little blur and one actually loses detail contrast, like Dan's Bridge of Sighs done with only a luminosity selection demonstrates; too much blur and it merely darkens/lightens without adding shape.)
    jjbong wrote:
    Perhaps it would be clearer if you showed a particular workflow to do this.
    Until I get time to do so, this link to a Photoshop Action to largely automate the overlay procedure may suffice for now:
    http://www.mediafire.com/?b3ot3i5agkn
    (It also happens to pause at the Gaussian Blur, which may serve to demonstrate my aforementioned claimed superiority of it over S/H's Radius preview.)
    jjbong wrote:
    ... What puzzles me is why the technique does so poorly here, while it does so well in other circumstances.
    My guess is that the reason at least part of the time is that the overlay procedure uses only one optimally-chosen channel; S/H presumably merely uses a "dumb" 3-6-1 RGB blend B&W, missing-out on the optimal overlay (or sometimes completely, or even actually destructively in the opposite direction, in some images!).
    Edit: Oops! I was reading you backwards: You were saying that S/H works *better* than the overlay method in some images. Can't wait to see some examples side-by-side posted here. Meanwhile, I'd venture to conjecture that images where overlay comes in poorer may always be related to how much more harshly or at least strongly overlay's effect is than S/H. (Which, incidently, probably should be ameliorated by the various added Blend-if layer options to which I earlier adduced.)
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