Correcting overexposed without messing up good exposrue
jandrewnelson
Registered Users Posts: 300 Major grins
How do I correct this?
I'm fairly well pleased with the picture except for the skin tones. Seem like they're too overexposed. How do I correct the exposure on the skin tones without screwing up the rest of the picture? BTW, I use GIMP.
Thanks in advance for the help!
I'm fairly well pleased with the picture except for the skin tones. Seem like they're too overexposed. How do I correct the exposure on the skin tones without screwing up the rest of the picture? BTW, I use GIMP.
Thanks in advance for the help!
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Comments
This will be difficult if not impossible with any PP software. Most of the face is completely blown out (L values of 98 or higher, no color; equivalently, R,G,B values all higher than 253). So there's no detail to enhance in a realistic way. The best you could do is to paint in skin tone, but that will look strange, as it will be unrealistically uniform.
Thanks for the reply. Could you do me a favor? Explain what you just said to me. I'm a serious amateure, but I have no clue as to what "L" values are, RGB higher than 253, etc.
Thanks again!
Jerry Nelson
The issue with this image is that the facial tones are overexposed to the point that there is no detail there. Unless the originals were shot in RAW, that facial detail is just gone and no JPEG editor is going to bring it back.
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well if they have no sliders, doesn't seem like the gimp is very capable. I went by what the OP said on that one.
(I hope you don't mind my trying)
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I agree with Candid Arts that about the best that can be done with this shot is to tone down the highlights so they aren't so bright, but there still won't be any detail in the face. I actually think the whole photo is overexposed, including the forest so I'd like to see the background forest reduced in exposure too.
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Sorry for the terse reply.
Very simply, the color at each pixel in the image is represented by the amount of Red (R), Green (G), and Blue (B) light intensities. These combine to produce the color you see. This is how a TV, or a monitor works. In the image you have, the R, G, and B values go from 0 (dark) to 255 (maximum brightness). With most image editors, you can read the R, G, and B values by running the cursor over a section of the image. What we see as detail in the image is variation in lightness or color or both. If you have a section of the image where these numbers don't vary much (like most of the face in your image), then there's no detail. It's just a big, flat section, caused by the overexposure (the area is said to be "blown out").
Why does this matter? If the area weren't blown out and still had detail, but it was too light or had a color cast, you could fix that and get a realistic looking face that retained the detail. How you do that depends on the program you're using. But with no detail, all you can do is darken it and/or change the color. What you end up with is a flat (uniform) section - darker, with a single color, and hence not very realistic, as in real faces there's variation in both color and lightness.
Hope this makes sense.
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