Available light portrait (snap)

ziggy53ziggy53 Super Moderators Posts: 24,084 moderator
edited November 12, 2009 in People
I haven't gotten this gentleman's name yet, but this was at an open-house event at a site called "Vishnu Springs", hosted by Western Illinois University.

707254862_W5ENJ-O-1.jpg

The lighting was all ambient, with strong back-lighting, a building that provided reflected sunlight for the key light, and a lady with a white sweatshirt providing fill.
ziggy53
Moderator of the Cameras and Accessories forums

Comments

  • QarikQarik Registered Users Posts: 4,959 Major grins
    edited November 10, 2009
    I bet that guy has a lot of stories..nice capture ziggythumb.gif
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  • ziggy53ziggy53 Super Moderators Posts: 24,084 moderator
    edited November 10, 2009
    Qarik wrote:
    I bet that guy has a lot of stories..nice capture ziggythumb.gif

    Thanks, I thought the same thing about his face. I had to be a bit sneaky to get the shot without drawing attention.
    ziggy53
    Moderator of the Cameras and Accessories forums
  • NikolaiNikolai Registered Users Posts: 19,035 Major grins
    edited November 10, 2009
    Ziggy,
    great usage of the "natural reflectors":-) thumb.gif
    I'd say the image is a bit overexposed and is missing a black point.
    A little levels/curves magic should make it better..:-)
    "May the f/stop be with you!"
  • jeffreaux2jeffreaux2 Registered Users Posts: 4,762 Major grins
    edited November 10, 2009
    Nikolai wrote:
    Ziggy,
    great usage of the "natural reflectors":-) thumb.gif
    I'd say the image is a bit overexposed and is missing a black point.
    A little levels/curves magic should make it better..:-)


    My thoughts exactly!!!:D
  • ziggy53ziggy53 Super Moderators Posts: 24,084 moderator
    edited November 10, 2009
    Nikolai wrote:
    Ziggy,
    great usage of the "natural reflectors":-) thumb.gif
    I'd say the image is a bit overexposed and is missing a black point.
    A little levels/curves magic should make it better..:-)
    jeffreaux2 wrote:
    My thoughts exactly!!!:D

    Well golly, Nik and Jeff, since you both had the same exact thoughts, thanks to you both. thumb.gif I did check the face histogram and it's within range, but I'll defer to your judgement.

    Is this an improvement?

    709643576_D8nBy-L.jpg
    ziggy53
    Moderator of the Cameras and Accessories forums
  • jeffreaux2jeffreaux2 Registered Users Posts: 4,762 Major grins
    edited November 10, 2009
    Much....MUCH.....improved. thumb.gif


    By my eye it could take even more black, but will probably print perfectly.


    FWIW....there isnt much there that SHOULD be black.......but definitely the pupils....or perhaps the darkest of the shadow area under his collar. I like the reflected light. It seems to have exrended your dynamic range here.
  • NikolaiNikolai Registered Users Posts: 19,035 Major grins
    edited November 11, 2009
    Like Jeff, I would drag the black point further up, but that's me...ne_nau.gif
    "May the f/stop be with you!"
  • ziggy53ziggy53 Super Moderators Posts: 24,084 moderator
    edited November 11, 2009
    I just noticed something, if I work an image in 16 bit mode (PS4), convert to 8 bit and save as JPG, the black point changes. If I open the resulting JPG, change the black point and save the JPG, the black point stays as I set it.

    Anyway, I went back to an early PSD file, reset the black point (Alt-key and Levels), corrected for some flesh tone issues and shadow-highlight differences, saved as new PSD, converted to 8 bit, saved that, reopened, reset the black point and saved again, in both full resolution and reduced resolution. Here is the resulting reduced image size:

    710294077_q8tBx-O.jpg
    ziggy53
    Moderator of the Cameras and Accessories forums
  • NikolaiNikolai Registered Users Posts: 19,035 Major grins
    edited November 11, 2009
    ziggy53 wrote:
    I just noticed something, if I work an image in 16 bit mode (PS4), convert to 8 bit and save as JPG, the black point changes. If I open the resulting JPG, change the black point and save the JPG, the black point stays as I set it.

    Anyway, I went back to an early PSD file, reset the black point (Alt-key and Levels), corrected for some flesh tone issues and shadow-highlight differences, saved as new PSD, converted to 8 bit, saved that, reopened, reset the black point and saved again, in both full resolution and reduced resolution. Here is the resulting reduced image size:

    thumb.gifclap.gif
    "May the f/stop be with you!"
  • kdogkdog Administrators Posts: 11,681 moderator
    edited November 12, 2009
    Nikolai wrote:
    thumb.gifclap.gif

    I agree. It's perfect now. I hadn't noticed the black-point shifting when converting between 16 bit and 8 bit depths before, but I'm definitely going to watch out for it now eek7.gif

    Cheers,
    -joel
  • ziggy53ziggy53 Super Moderators Posts: 24,084 moderator
    edited November 12, 2009
    kdog wrote:
    I agree. It's perfect now. I hadn't noticed the black-point shifting when converting between 16 bit and 8 bit depths before, but I'm definitely going to watch out for it now eek7.gif

    Cheers,
    -joel

    Thanks Joel. I had not noticed this behavior in PS CS2. Maybe a setting somewhere. I also noticed that the sample tool was back to 1 x 1, and I'm pretty sure I had set it to 4 x 4.

    Weird is my life.
    ziggy53
    Moderator of the Cameras and Accessories forums
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