Request for feedback on using Textures
I submitted this in the texture mini thread, and I can remove it from there if asking for feedback here is inappropriate. I'm not going to place in that set of images, so feedback trumps entry....
I posted the original about 6 months ago, and I know the issues with the original.
I pulled a brown leather texture off deviant art.
The process was:
1) Convert a bunch of the bg to b/w [not 100% sure why this worked out well, but it did]
2) Desat'ed the purple shirt as part of the first step.
3) Added the brown leather as a screen at 60%. Found the texture to be a bit lowres as a source (since my source was 5500x3700 approx).
4) Made a copy of the texture as a new layer, converted to mono and applied the emboss filter to augment the edges. Ran this layer as 100% overlay.
Overall I'm pretty happy with the results. I've waffled back and forth several times on reducing the opacity of the final layer (which lightens the image a bit), and also of masking the screen on her hair so it doesn't blend as much. In the end I keep going back to the blended hair.
C&C and insights into flow are appreciated.
I posted the original about 6 months ago, and I know the issues with the original.
I pulled a brown leather texture off deviant art.
The process was:
1) Convert a bunch of the bg to b/w [not 100% sure why this worked out well, but it did]
2) Desat'ed the purple shirt as part of the first step.
3) Added the brown leather as a screen at 60%. Found the texture to be a bit lowres as a source (since my source was 5500x3700 approx).
4) Made a copy of the texture as a new layer, converted to mono and applied the emboss filter to augment the edges. Ran this layer as 100% overlay.
Overall I'm pretty happy with the results. I've waffled back and forth several times on reducing the opacity of the final layer (which lightens the image a bit), and also of masking the screen on her hair so it doesn't blend as much. In the end I keep going back to the blended hair.
C&C and insights into flow are appreciated.
0
Comments
Original:
Vignette:
Texture weight reduction:
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1. Pull down the opacity of the texture overall
2. Mask it to remove almost all of the texture from the little girl (notice the streaks across her arm in your texture weight reduction image...makes the skin look leahtery, which I am sure this sweetheart has a perfect complexion)
3. Add a vignette (doesn't have to be strong, but enough to draw the eye to the girl instead of the texture)
I might even play with contrast and curves a bit as well. It seems like you are losing her hair to the texture, so it's giving a bit of the disembodied head/face look to me.
It's a cute shot, with a lot of potential. I just don't think you nailed it this go-round.
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Proud Photog for The Littlest Heroes Project and Operation: LoveReunited
Lovin' my Canon 5D Mark II!
Color
Sepia
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Yeah, I think that the sepia gives the age sort of necessary to link with the wrinkles of the texture.
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Kelly
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Have you seen this thread of textured portraits by Joel Garcia? I wouldn't exactly call these subtle, but they are outstanding!
Comments and constructive critique always welcome!
Elaine Heasley Photography
Yeah, those by Joel are not subtle but the way he merges the image into the texture is pretty cool.
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