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How was this done

dbvetodbveto Registered Users Posts: 660 Major grins
edited July 20, 2011 in Finishing School
I am trying to duplicate the process in this photo in LR and PS but cannot seem to get it. Any Ideas?
The helmet is actually silver before anything is done.
Dennis
http://www.realphotoman.com/
Work in progress
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    divamumdivamum Registered Users Posts: 9,021 Major grins
    edited July 16, 2011
    Honestly? What I'm seeing in that attachment is an over-enlarged, out of focus, poorly white-balanced and/or slightly vintage-ized shot. Maybe the original is better, but the attachment doesn't look good at all.... ne_nau.gif FWIW, the helmet still looks silver, although the shot has an overall red tone to it.
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    dbvetodbveto Registered Users Posts: 660 Major grins
    edited July 16, 2011
    divamum wrote: »
    Honestly? What I'm seeing in that attachment is an over-enlarged, out of focus, poorly white-balanced and/or slightly vintage-ized shot. Maybe the original is better, but the attachment doesn't look good at all.... ne_nau.gif FWIW, the helmet still looks silver, although the shot has an overall red tone to it.
    I will look at vintage settings. I agree the attachment does not look good it was just to show the processing.
    Dennis
    http://www.realphotoman.com/
    Work in progress
    http://www.realphotoman.net/ Zenfolio 10% off Referral Code: 1KH-5HX-5HU
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    tkerrtkerr Registered Users Posts: 47 Big grins
    edited July 16, 2011
    In Photoshop use a Layer copy and change the blending mode to Overlay and see what you get. You can also try Hard light, Vivid Light or Linear Light blending modes.
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    PeanoPeano Registered Users Posts: 268 Major grins
    edited July 16, 2011
    Note the shadows. The angle of the sun is very low, so it's probably an orange/yellow glow of sunset. But you can mimic that in PS with photo filters.

    sunset2p.jpg
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    jjbongjjbong Registered Users Posts: 244 Major grins
    edited July 16, 2011
    dbveto wrote: »
    I am trying to duplicate the process in this photo in LR and PS but cannot seem to get it. Any Ideas?
    The helmet is actually silver before anything is done.

    It's pretty clear when you look at the LAB color numbers in PS by running a cursor over various parts of the image with the secondary palette set to display LAB.

    Recall that in LAB L is lightness (all of the contrast, effectively), and a and b are pure color: a is green(negative)/magenta (positive), and b is blue (negative)/yellow(positive). Higher, either positive or
    negative, is more saturated.

    You don't have to understand this in any detail. Just compare the numbers for the sky, clouds, and greenery with any "normal" image.

    What you see is that the clouds, normally white (neutral) have a high yellow and moderate red cast. The darker parts of the sky have the same values (so, purple instead of neutral or blue-ish). The greenery is much more yellow (high b value) than normal. Just looking at it, the uniform seems hugely over-saturated. AS Divamum points out, the helmet has a red cast, but it is also very yellow (giving the impression of being a bit gold-ish).

    So my conclusion is that this "effect" is due to a color shift and an increase in saturation, the color shift moving toward yellow (this would account for the helmet changing from silver to gold-ish).

    There are many ways in PS to do this. If, for some reason I can't imagine, I wanted to do this, I'd use curves on the A and B channels in LAB. But there are ways in RGB to accomplish the same thing (I don't do it that way, so I can't suggest exactly how).

    I have to agree with Divamum's question on why you would ever want to do this.
    John Bongiovanni
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    dbvetodbveto Registered Users Posts: 660 Major grins
    edited July 19, 2011
    jjbong wrote: »
    It's pretty clear when you look at the LAB color numbers in PS by running a cursor over various parts of the image with the secondary palette set to display LAB.

    Recall that in LAB L is lightness (all of the contrast, effectively), and a and b are pure color: a is green(negative)/magenta (positive), and b is blue (negative)/yellow(positive). Higher, either positive or
    negative, is more saturated.

    You don't have to understand this in any detail. Just compare the numbers for the sky, clouds, and greenery with any "normal" image.

    What you see is that the clouds, normally white (neutral) have a high yellow and moderate red cast. The darker parts of the sky have the same values (so, purple instead of neutral or blue-ish). The greenery is much more yellow (high b value) than normal. Just looking at it, the uniform seems hugely over-saturated. AS Divamum points out, the helmet has a red cast, but it is also very yellow (giving the impression of being a bit gold-ish).

    So my conclusion is that this "effect" is due to a color shift and an increase in saturation, the color shift moving toward yellow (this would account for the helmet changing from silver to gold-ish).

    There are many ways in PS to do this. If, for some reason I can't imagine, I wanted to do this, I'd use curves on the A and B channels in LAB. But there are ways in RGB to accomplish the same thing (I don't do it that way, so I can't suggest exactly how).

    I have to agree with Divamum's question on why you would ever want to do this.
    A couple of players asked about having a couple of shots done like this. I am not sure why but the attached photo does not look very good compared to the original.
    Dennis
    http://www.realphotoman.com/
    Work in progress
    http://www.realphotoman.net/ Zenfolio 10% off Referral Code: 1KH-5HX-5HU
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    PeanoPeano Registered Users Posts: 268 Major grins
    edited July 19, 2011
    dbveto wrote: »
    A couple of players asked about having a couple of shots done like this. I am not sure why but the attached photo does not look very good compared to the original.
    Why don't you show the original?
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    dbvetodbveto Registered Users Posts: 660 Major grins
    edited July 20, 2011
    Peano wrote: »
    Why don't you show the original?
    I don't have the original, this was send to me by one of the players. I sent a message to the Photog but have had no reply.
    Thanks for your ideas and tips, I am just not going to spend alot of time on this.
    Dennis
    http://www.realphotoman.com/
    Work in progress
    http://www.realphotoman.net/ Zenfolio 10% off Referral Code: 1KH-5HX-5HU
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