A technique for eye
rutt
Registered Users Posts: 6,511 Major grins
Recently I've been fooling around with trying to get better eyes and been liking the results.
Before:
After:
And the recipe:
You can also sharpen the eyes independently at this point (I think Yuri does this.) But I like to do this adjustment fairly early and then sharpen at the end, so I don't. And I find that sharpening the C+K channels works better for faces that sharpening the eyes locally.
Before:
After:
And the recipe:
- Convert to LAB
- Make a duplicate layer
- Shadow/highlight on the L channel of the duplicate layer. Get the eyes light. Go too far. Make them too light. The rest of the image will look really bad. Don't worry.
- Duplicate the background layer and move above the SH layer from the previous step.
- Add a layer mask to the topmost layer and reveal the eyes with fairly high opacity.
- Adjust the opacity of the middle (SH adjusted) layer until the eyes look right.
You can also sharpen the eyes independently at this point (I think Yuri does this.) But I like to do this adjustment fairly early and then sharpen at the end, so I don't. And I find that sharpening the C+K channels works better for faces that sharpening the eyes locally.
If not now, when?
0
Comments
A trick I picked up studying one of Andrzej Dragon's layered files is to smear white on top of the eyes on a Soft Light layer, then hide all with a layer mask and selectively paint back with low opacity brush strokes. It's a good way to custom design the brightness where there's a lot of variation between light and dark.
—Korzybski