Black and White Conversion
divmedic4
Registered Users Posts: 160 Major grins
Hi all. I am looking for some help/ideas on completing B/W conversions. I have a few images I think would look good in B/W but when I try converting them, there doesn't seem to be enough pop compared to most of the images I see here. I have tried using LR presets, the B/W switch in LR and/or desaturating to do the conversions. Below is an example of an image I have tried working with. Any help or advice is greatly appreciated.
Edit: If a mod thinks this is more appropriate in the Finishing School forum, please move there.
Edit: If a mod thinks this is more appropriate in the Finishing School forum, please move there.
Canon 7D, Sigma 17-70, Sigma 70-200 2.8 OS, EF 50 1.8 II, 430EXII
Tom
Tom
0
Comments
I think one of the secrets of good b&w images is to have a full range of tones in the image from true white 250,250,250 to real printable blacks at 4,4,4 or less.
Many poor B&W conversions end up looking flat, with gray whites and gray blacks (sometimes).
I will move this thread to Finishing School as you may get more responses there.
B&W conversion has been a topic of interest here on dgrin for a very long time,
Here are a few more links concerning monochrome conversions.
http://dgrin.smugmug.com/gallery/1134301
A further understanding of the red, green and blue channels in monochrome conversions.- http://dgrin.com/showthread.php?t=52724
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http://mulita.com/blog/?p=1244
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http://www.digitaldog.net/
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Tom
The primary reason your b&w is flat is that your color image is flat. I am not advocating turning this into an ultra-high contrast, "in your face" image, although you can if that's what floats your boat. Rather, gently stretch out that histogram so that there is some more contrast to draw the eye. Once you have that, turning it into a black and white will be a piece of cake!
brighten the white foam of the water and darken the foreground sand a bit.
RadiantPics
Photoshop CS5
RadiantPics
Tom
I used these settings for the BW conversion:
To add more pop I used a very strong "High Pass" based sharpening, plus a sharp "S-curve" to increase global contrast. I also used a duplicate layer and "Multiply" blend, tempered with tone blending. All of this really helped to silhouette the subject and the pier, but it made the sandy beach too dark, so I used a history brush to put that back to before the Multiply blend. The sky still had a light patch high up, so I "burned" that portion to make it blend with the rest of the sky. There was a blob of something to the right of the subject and I removed that with the "Clone Stamp".
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The image presented has limited contrast, and almost no color variation - mostly pale blues.
This means there is going to be no simple, straight forward means to create a dynamic monochrome image.
One can start by adding color, which I did, via Topaz adjust 5. I could have increased the a and b curves in LAB, but some may consider that even farther afield. I then used Image -> Adjustments -> B&W with a red filter to start. I painted back in some lightness and contrast in the surf line, used a high pass sharpening , and them killed some grain by a pass through DeNoise 5. Like I said, no simple strait-forward easy to delineate set of steps. My sky is darker than Ziggy and Peano's by my artistic choice, and the surfer is less of a silhouette.
Moderator of the Technique Forum and Finishing School on Dgrin
Tom
Learn how to use layer masks (Google for tutorials). They will allow you to control tonality
in different parts of the image, rather than making just global adjustments. With masks you
can, for example, have light sky against dark sea, or dark sky against light sea.
RadiantPics