How to postprocess sports?
luisferfranco
Registered Users Posts: 47 Big grins
I'm shooting football (american football as we call it in Mexico), I'm using an alpha 100 w/300mm lens (Quantaray 70/300mm F4/5.6), I was reading a few days ago one very good post about what to watch for in a football pic, so I think this pic could be good, since it's a DB, you can see his facial expression, and how he's looking for the receiver and/or ball. What I'm not sure, is how should I process it?
Prior to the alpha, I had a Sony F828, a great camera that produced deep saturated colors, so my first try was to emule something like that, but I'm not sure if that are the adjustments that work.
Here is the first pic, it has little (very little) cropping, and rescaling for forums:
Here is my take as producing a velvia-like photo, I'm not sure if this is correct for processing a football pic. Any sugestions will be welcomed.
Prior to the alpha, I had a Sony F828, a great camera that produced deep saturated colors, so my first try was to emule something like that, but I'm not sure if that are the adjustments that work.
Here is the first pic, it has little (very little) cropping, and rescaling for forums:
Here is my take as producing a velvia-like photo, I'm not sure if this is correct for processing a football pic. Any sugestions will be welcomed.
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TomsProPhoto
What about things like contrast, or something else?
What about the cropping? should it be tighter?
Thanks!
Personally I think color/contrast decisions are best made on a case by case basis. You set a default value in-camera that suits your general tastes. But because lighting on every photo will be different and you may have to adjust levels on a given photo the saturation and contrast may change. So you may have to bump up contrast or saturation on that photo.
As for cropping - a lot is personal preference. In my mind, for a photo where the face is the key subject I prefer the larger portion of the frame to be where the person is LOOKING. So, since the DB is looking backward my preference would be to have his eyes to the left of the frame with roughly 2/3 of the frame ahead of HIS line of site. There are always exceptions, but visually a viewers eyes tend to get drawn to the subject's eyes and then follow the subject's gaze path. So, using the rule of thirds concept, the subject's eye's should be around one of the intersection points shifted towards one end of the frame or the other with the gaze path traversing the rest of the image. So, in your image, the eyes should generally be around the left upper or middle intersection of a rule-of-thirds gridline. Generally speaking - you don't need to map it precisely. And, again, this is just a general guideline applied here because there is no other subject in the photo - things change when the photo has 2 subjects - like the eyes and a ball for instance.
I agree with the posters above, and I would also consider cloning out the red car in the background.
With regards to your two posted images, the second is just over-done. The first is rather nice. The crop looks good, the focus is fine. Could use some sharpening. The car in the background is fine.
Now, assuming you are shooting a large number of photos and are shooting a league on a speculative basis, most people will shoot something like this in large-fine JPG, with contrast, saturation and sharpening boosted up a notch. I know several who dial in +1/3 a stop of exposure compensation because it helps with the inevitable shadows you get from the helmets on the faces. They do not worry about blown highlights. Another possibility is a touch of shadow enhancement in Photoshop, maybe 7-10% across the board, but you need to be careful with too much.
While there is certainly a lot you can do on a case by case basis with these photos, doing so with 200-300 photos per game, 3 to 4 games a day, is simply not in the realm of reality. What you need to find is an in-camera setting that gets you very close most the time, and some minor post-processing that you can apply in batch that helps all photos some and hurts nearly none of them.
One other alternative. I don't do football but I do motocross. This weekend I'm expecting to take over 1,500 photos. I will run them through an action that does basic simple adjustments and publish those as "previews". As sales come in I go back to the original and then hand-edit those. This is feasible because you can spend time hand-editing the ordered shots, but doing so to every single photo is not possible. The down-side to this is the customer does not see the true finished product online when he orders. I'm not sure yet how much a negative this is. Its not a big deal for daytime (when the results are pretty accurate in-camera) but for night racing the results from a careful hand-edit can be huge.
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Dave
Helmets and caps shadow them. But by using curves or your favorite dodge method, you can lighten them up again.
Letting us see a player's eyes will make a much, much stronger photo.
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with Sid. You can tweak this pic all you want. But, IMO, if you don't lighten the face, especially the eyes, it's all for naught
I was going to wait until I got home (to my good monitor) before commenting. But, the point Sid brought up was the first thing that crossed my itty-bitty mind, when I first viewed your shot..... So I just had to jump in
Steve
I'm doing a mix of both: a friend of mine is the executive secretary of the ONEFA, which is the organization for the college football league, he gave me the press access to the fields, in exchange that I provide him 24 "good" pics a week (nothing specific). So he puts this pics on their webserver, in a gallery, it's not the prettiest, but you can see it here:
http://www.onefa.org/mayor/mayor.htm
In the left there is something that says "Galería de Imágenes", you click here and you'll get the pics, most of them are bona fide fans which gave the pics for free. Mine are among them, but they come with my website (which is pretty empty right now) http://www.fotorecuerdo.com.
After two or three games, the players (and girlfriends, parents and the whole family) check the pics, and they contact me to get some copies, after that I tell them that I can get pics on "assignment" (which is of course much much easier to do, and more profitable)
So the first one is OK as it is??? really??? Maybe is just me, that is very used to see the pics coming out of a P&S (more saturated for example). I'll apply more sharpening.
Good idea, thanks!
That's true also. Sometimes as photographers we're seeking for the ultimate and pure perfectness while our customer don't notice at all, all the effort put in the processing.
I must learn more about Photoshop, I'm good with the tools, but I have no idea on how to program/do batch action things.
Thank you very much for all your comments.
His face wasn't as dark on my home monitor as on my work monitor. Although it is somewhat under exposed. So if you lighten too much you will bring out some serious noise
I lightened the face, upped the contrast (using curves), applied some USM (.2, 500%), selectively blurred the upper background and used Alt-Ctl-~ method of darkening those overly bright areas.
Nice shot and if my post processing your image bothers you, just let me know and I will try to restrain myself next time :-)
Steve
A former sports shooter
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For what it is worth, my batch prep is usually -run noise reduction; punch the colors with curves in LAB (then return to an RGB space); add a levels layer for setting white and black points; add a curves layer for adjusting mid-tones with curves/color balance; and add a generic sharpness layer. I will also have run, but not 'included' in the output additional sharpening layers calculated with different methods and a layer with the brightness lowered for quick and dirty burning. Then I have an action which prepares these files as jpg's that can be uploaded (resize, add watermark, convert to sRBG.) For images that I know people want or that I like and want to show off, I then go back to the batchd PSD files and hand tweak the settings and add masks to help isolate the subject etc. - but because my original run created most of the layers needed to adjust all of this, I spend less time waiting on PS to calculate what I need and can move through images as fast as my masking skills allow. The downside is that this can eat up a lot of disk space in a hurry, so I also have an action that does nothing but open, flatten, and resaves psd files, so that when I am reading to archive and move the folders off my active hard drive, I can flatten the files en masse.
Good luck,
Andy
PS I hear you on the saturation and struggle with finding the line between colors that pop and those that bleed... For your image, you can always push the saturation a little (somewhere between the two examples) and then mask out everything but the uniform so that the skin tones are not blotchy and you are not calling any additional attention to the background.
Outdoor and Sports Media
This thing about calibration is a real art. I use LCDs, @home, were done the postprocessing I use a so-so laptop monitor, and they looked too dark, @office where I got a much better monitor, it doesn't look that dark, in fact, I kinda like my original pic.
About your postprocessing: man, that was GREAT, how do you do that? do you apply lightening in a separate layer to the whole image, and then mask??? I really LOVED what you did here.
Thanks a lot!
Luis,
To lighten the face I used an action found here It's called Katrin Eismann's Fill Flash Action. I run the action, set the desired opacity (in your case I left it at 100%), flatten, select the entire image, copy, discard the action image and paste. This gives a new layer with the fill flash action. I then enabled a layer mask for this layer and erased all but the player's face. I then set the opacity and fill to about 50%. Then I flattened the layer.
This lightened his face and eyes enough, without looking too phony (or out of balance for the lighting). I also sharpened using a dupicate layer so I could layer mask and erase the sharpening from the foreground and background.
Layers is where it's at for me....lol I never dodge or burn (I don't even know how to ). I just apply the appropriate type layer and erase or paint Yes, I am old and lazy. Not to mention 1/2 blind....lol
The Alt-Cntl-~ method works like this. Once you hit all three keys together, the highlights of your shot will be highlighted by those marching ants (those little moving dots). Select Edit in Quick Mask, Image>Image Adj>Levels and move the left slider at least 1/2 way towards the right. You will learn to judge by what the histogram is showing. Then select Edit in Std Mode from the toolbar, Ctl-J which will bring up a new layer and select Multiply as your blending choice. Toggle the new layer on and off to see the effect. You can lower opacity if it is too strong and/or you can use a layer mask to erase the areas that might be too strong while leaving other areas un-touched. This method can be used multiple times if you really have some major glare to subdue.
Hard to do a tutorial on the fly, so if this doesn't make sense to you. Email or PM me and I will try to send you a better explanation of the workflow
Stvee
Yesterday was my first approach with dodge/burn, looks like a promising tool for me, but my results are too fake yet. I have to learn how to control this. I think there are several ways to kill the same animal. I'll try your method, and let you know if all the mask stuff is easier than the dodge/burn or otherwise.
Thanks a lot!