Opinion on light level for RAW merge
hurricanesteve
Registered Users Posts: 36 Big grins
Wondering if the light level looks consistent...RAW merge for sky & ground.
Still working on how best to deal with detail at the horizon...feathered and hand burned to get rid of halos.
tia!
Still working on how best to deal with detail at the horizon...feathered and hand burned to get rid of halos.
tia!
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Comments
If nothing esle, left portion of the skies seems unnaturally dark, but that could be just a real thing, too.
I have a gut feeling that you overdid shadows/highlights, though, or somehow else made a shallow/negative curve...
good eye: definitely dropped the contrast in an attempt to knock down the bright spots in the road without making the grass pitch black. guess i'll do it hard way and separate out the trail from the grass.
thx!
I don't know the exact situation, but one thing to try is Blend-If sliders in Layer Style. Make two layers, one with the cured bright spots, another one for the rest, and blend the first (cured) one only where it's bright on the second (non-cured) one.. May not necessarily work, but can worth a try.
Another thing is ole' gud' Clone Stamp or (spot) Healing brush