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Photomerge in CS3 is terrific

LittleLewLittleLew Registered Users Posts: 368 Major grins
edited January 31, 2008 in Finishing School
Photomerge in CS3 is terrific

6 shots (in portrait format) merged without any input from me.



9705cd85.jpg
New pictures at LewLortonphoto.com

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    OsirisPhotoOsirisPhoto Registered Users Posts: 367 Major grins
    edited December 27, 2007
    I'm impressed with the photomerge function too, and your shot is a good example. thumb.gif

    Wee point though.. there is a visible mismatch just to the right of the telegraph pole left of center, running vertically through the lines and building.
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    NikolaiNikolai Registered Users Posts: 19,035 Major grins
    edited December 27, 2007
    Hyperbaric wrote:
    I'm impressed with the photomerge function too, and your shot is a good example. thumb.gif

    Wee point though.. there is a visible mismatch just to the right of the telegraph pole left of center, running vertically through the lines and building.
    This most likely happended due to the following reasons:
    1) there was very small overlap between the shots
    2) nodal point was not set/used
    It's still a pretty good result for a fully automated tool...deal.gif
    "May the f/stop be with you!"
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    LittleLewLittleLew Registered Users Posts: 368 Major grins
    edited December 27, 2007
    I think the defect is built into the building. This is detail of single original shot.



    hampden20071227019cliplj2.jpg
    New pictures at LewLortonphoto.com
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    vegasphotogvegasphotog Registered Users Posts: 114 Major grins
    edited December 28, 2007
    I concur....a really great feature.....

    229655974-XL.jpg

    I produced this promo calendar with very little fuss or muss....clap.gif
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    dbddbd Registered Users Posts: 216 Major grins
    edited December 29, 2007
    LittleLew wrote:
    I think the defect is built into the building. This is detail of single original shot.



    hampden20071227019cliplj2.jpg

    I think the interesting area is higher and a little to the right.

    237025270-M.jpg

    What is the vertical light streak? And, how do they make those wires at the top do that? Is it a downsizing/jpg artifact?

    Wires in large constant regions are often the hardest test for stitching software in images without close foreground detail. In landscapes without wires the skyline is often the tough test. If there is no close detail, just using a tripod may be enough without using a nodal mount.

    Dale B. Dalrymple
    http://dbdimages.com
    http://stores.lulu.com/dbd
    "Give me a lens long enough and a place to stand and I can image the earth."
    ...with apology to Archimedies
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    dbddbd Registered Users Posts: 216 Major grins
    edited January 31, 2008
    A fixable bad example
    dbd wrote:
    Wires in large constant regions are often the hardest test for stitching software in images without close foreground detail. In landscapes without wires the skyline is often the tough test. If there is no close detail, just using a tripod may be enough without using a nodal mount.

    Dale B. Dalrymple
    http://dbdimages.com
    http://stores.lulu.com/dbd
    Here's a bad example, 360 degree cylindrical projection, lots of detail in the bottom half, wires across sky in the top half, no nodal mount:

    249217048-M.jpg

    From left of the power pole just left of center, see poor stitching of wires at each end of the image:

    249216992-X3.jpg

    This was PTgui. There were lots of control points in the bottom half of the image but none in the top where the wires are. So, add points on the wires and thin out the points at the bottom to 4 or 5 and try again:

    249216972-X3.jpg

    It's not perfect, but much better.

    As for the nodal correction that Nikolai mentioned, see below. There is a smeared area running vertically, just left of center at the bottom. Higher up, the brush and distant mountains are far enough away that the lack of nodal correction doesn't show and the smearing disappears:

    249216953-X3.jpg

    Sorry it took so long to get an example. Control points at the wire crossing locations in the original image posted might be an easy fix.

    Dale B. Dalrymple
    http://dbdimages.com
    http://stores.lulu.com/dbd
    "Give me a lens long enough and a place to stand and I can image the earth."
    ...with apology to Archimedies
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    canon400dcanon400d Banned Posts: 2,826 Major grins
    edited January 31, 2008
    dbd wrote:
    I think the interesting area is higher and a little to the right.

    237025270-M.jpg

    What is the vertical light streak? And, how do they make those wires at the top do that? Is it a downsizing/jpg artifact?

    Wires in large constant regions are often the hardest test for stitching software in images without close foreground detail. In landscapes without wires the skyline is often the tough test. If there is no close detail, just using a tripod may be enough without using a nodal mount.

    Dale B. Dalrymple
    http://dbdimages.com
    http://stores.lulu.com/dbd

    I have just started to make panoramic photos on CS3 and I would like to know how to make the photo deeper vertically. I have tried magnifying it and when I transfer the completed photo to 'My Docs' I find upon opening it, it has gone back to its original size. I love the merging but the depth of the photo spoils it for me. If you can help me I would appreciate it.
    Kind regards

    Bob
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