Red Shouldered Hawk for Criticism
Ferguson
Registered Users Posts: 1,345 Major grins
First time. Looking for insight on post processing. The light wasn't ideal, and I know the tail is a bit out of focus, but mostly I am wondering how appropriately it has been post processed.
More detailed versions here in Smugmug:
http://linwoodferguson.smugmug.com/gallery/2302503/1/237298415#237298415
Interesting term -- whipping post. Let's see how it goes. :huh
Editing to add, in case customary: taken yesterday in Corkscrew Sancturary, Florida (near Naples), 200-400 @ 400, f4.5, 1/500th, ISO200 with D300.
More detailed versions here in Smugmug:
http://linwoodferguson.smugmug.com/gallery/2302503/1/237298415#237298415
Interesting term -- whipping post. Let's see how it goes. :huh
Editing to add, in case customary: taken yesterday in Corkscrew Sancturary, Florida (near Naples), 200-400 @ 400, f4.5, 1/500th, ISO200 with D300.
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I moved this post to Finishing School where you'll get better input about the processing. The Whipping Post is intended for critique of what you consider to be your best, portfolio images. Since this is not one of your best images (by your statement), and you're looking for processing tips, I've moved it.
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On this picture, my main objection is that the eye and head are so dark, and relatively lacking in detail. Without seeing the original, I don't have a clear idea what can be done about that.
Duffy
Certainly. Here is one same size embedded, and here is a pointer to the smugmug directory. For this "original" I loaded in ACR set to defaults, and saved as JPG/sRGB.
I agree the head is too dark, I just felt as I lighted it further it was picking up artifacts. Maybe I should be less tentative? Just crank up the Shadow in CS3?
http://linwoodferguson.smugmug.com/gallery/2290161#237719950
Then a quick switch to LAB for curves, steepening the whole thing in the bird. Then I applied a shadow/highlight adjustment to lighten the eye itself and to darken the sky. Then a smart sharpen, crop, and save.
The branch in this is way too yellow, and I would do something about that if I was going to make a full version. I might go back and redo the curves in RGB first, or I might try to isolate the branch with a mask or with blend if sliders, if possible.
As far as I can see, the branch is mostly just a detail. The important thing here, for me at least, is that with a false profile, curves, and a shadow/highlight adjustment, you can do pretty good stuff with the head of the bird.
I like what happened to the head, but the feathers on the bird's back seem to have completely lost their detail and color. Were you just trying to show the head or were you intending for this to be a full retouch?
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Duffy
This was rather difficult, as the head is dark (as others have pointed out), but the lower left part of the bird is nearly blown out.
I fixed both of these using two layers, one in multiply mode and one in screen mode. I used luminosity mask (and inverted luminosity mask) to limit the effects in each case.
Then I went into LAB. I used an L curve to put contrast into the bird. I noticed that there was some interesting detail in the B channel. So I duplicated a layer in Luminosity mode, and applied the B channel to the L channel in overlay mode. Then I sharpened through a K mask.
Thanks. I'm apparently a novice at some aspects of CS3. I need to spend some time with these comments to make sure I understand.
More later.